@startuml
sprite $report [48x48/16] {
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!define MATERIAL_REPORT(_alias) ENTITY(rectangle,black,report,_alias,MATERIAL REPORT)
!define MATERIAL_REPORT(_alias, _label) ENTITY(rectangle,black,report,_label, _alias,MATERIAL REPORT)
!define MATERIAL_REPORT(_alias, _label, _shape) ENTITY(_shape,black,report,_label, _alias,MATERIAL REPORT)
!define MATERIAL_REPORT(_alias, _label, _shape, _color) ENTITY(_shape,_color,report,_label, _alias,MATERIAL REPORT)
skinparam folderBackgroundColor<<MATERIAL REPORT>> White
@enduml